Here is the mask I made for a teaser for the Purge television show. I sculpted it based on reference to a physical prop they had for the show, paying close attention to key landmarks in order to keep it recognizable. It was sculpted in Zbrush then textured in Substance Painter, and finally lit and rendered in Octane for C4D. I only lit the lookdev, other artists were responsible for the lighting in the final spot.